![]() ![]() Now that the necessary core systems are largely final, we have decided to implement the Christian denominations into the game. But without the Catholic and Protestant faith, the preacher made no sense to us. Many of you have missed a clerical profession. And of course you can also choose it as your starting profession. You will find the orchardist in the food preparation skill branch. This profession gathers and/or produces honey, fruit, cider and some more. We still have a few ideas about what else you can do with statues, but we don't want to spoil the surprise yet -)īut now let’s give you a first insight on two more of the eight new professions: Statues are expensive and will astonish passers-by. One of the innovations for noble dynasties will be that you will be able to erect statues. But be aware that everyone can use your well. Īs soon as you have achieved a certain title, you will be given the opportunity to build wells yourself where it makes the most sense to you. There are also actions like "poison well" *coughing*. However, there is usually only one well per village or city district, which is why it can be a long way to get there. And last but not least, we revealed a bit about three of the new professions.įor the production of some items the water gained from a well is needed. And we let you know that we plan to change and expand the privileges for your characters and the possibilities you get through your residence. In the last developer diary we talked about the differences between village and town. Before we provide you with a little bit more information, we would like to point out again that bug fixing, multiplayer and AI keep being our top priorities :) And we also told you a little about what else we are up to. A good month has passed since we lifted the curtain on the first three of the eight new professions. ![]()
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